The purpose of this action research project is to investigate the ability of computer math games versus paper-based intervention games for improving addition fact fluency. Fact fluency is the ability to answer math facts quickly and accurately. The participants were twenty-one second grade students in a transitional kindergarten through eighth grade private school in a rural setting. Of the twenty-one students, two instructional groups were created through stratified sampling and random selection. One group used computer math games to improve addition fact fluency. The other group played paper-based intervention games to increase their addition fact fluency. The two groups participated ten minutes each day for four weeks in addition to their regular whole group math instruction. The study will use quantitative methods. After the four weeks intervention, the results indicated that students who utilized paper-based games demonstrated the most growth in fact fluency.
Woudstra, Amanda, "Computer Math Games vs. Paper-based Intervention Games: Effects on Addition Fact Fluency for Second Grade Students" (2017). Master's Theses & Capstone Projects. 54.